Ocean Settings
This section covers the Ocean Settings for levels generated by a MapPreset asset.
How a MapPreset Asset Creates an Ocean
- The terrain is generated based on the World Settings, which determines the sea level.
- A
WaterBodyOceanis created at the determined sea level, submerging all terrain below that height.

| Property Name | Description |
|---|---|
| Contain Water | Determines whether the level generated by this MapPreset asset will include an ocean. |
| Ocean Water Material | The material used to render the ocean. This is applied to the WaterBodyOcean. |
| Ocean Water Static Mesh Material | The material applied to the static mesh used for rendering the ocean. This is applied to the WaterBodyOcean. |
| Water HLODMaterial | The material used for the HLOD representation of water. This is also applied to rivers generated by the River Settings. It affects both WaterBodyOcean and WaterBodyRiver. |
| Underwater Post Process Material | The material used for the underwater post-processing effects. This is also applied to rivers generated by the River Settings. It affects both WaterBodyOcean and WaterBodyRiver. |