CHANGELOG

This page documents the changes for the One-Click Level Generator.

Version 1.1.1

HotFixes

  • Fixed a bug where multiple rivers would be generated at the same location when creating more than two rivers.

New Features

  • Added a button to the OCG Window that assigns a new River Seed and generates a river when clicked.

Version 1.1.0

New Features

  • Added a feature allowing users to import custom Height Maps to generate terrain.
  • Introduced a seed parameter in the river generation logic, ensuring rivers are generated in the same locations for identical seeds.
  • Added a layer to prevent PCG content from being generated during level creation, which can be applied via painting in landscape mode.
  • Added a Preview Map feature that displays a debug line preview of terrain generated by the current OCG seed.
  • Added a Height restriction property for meshes in PCG settings.
  • Added an icon to the OCG Window button, accessible from the top Window tab.
  • Enhanced the UI to show the progress and tasks being performed at each stage of level generation.
  • Added several sample vegetation meshes.
  • These meshes now spawn when creating levels using MP_StylizedLandscape.
  • Updated the logic for specifying landscape scale, enabling direct input in kilometers.

Fixed Bugs

  • Fixed a crash that occurred when the biome name in OCG settings was set to “None.”
  • Resolved an issue where regenerating rivers caused irrevocable loss of layer data at biome boundaries.
  • Fixed a problem where, with both the OCG Window and MapPreset Editor open, rivers were only generated in the editor’s world.
  • Fixed an issue where debug points would not appear even when enabled in PCG settings.
  • Fixed inconsistent terrain generation with the same seed during initial creation in the OCG Window.
  • Fixed a crash that occurred when clearing a MapPreset in the OCG Window.

Version 1.0.0

  • Initial release 🎉
  • Added a custom editor and the ability to create MapPreset Assets.
  • Added random terrain generation.
  • Added random river generation.
  • Added biome-specific PCG content generation.
  • Miscellaneous feature improvements and bug fixes.

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