Ocean Settings

This section covers the Ocean Settings for levels generated by a MapPreset asset.

How a MapPreset Asset Creates an Ocean

  1. The terrain is generated based on the World Settings, which determines the sea level.
  2. A WaterBodyOcean is created at the determined sea level, submerging all terrain below that height.

map_preset_ocean_setting

Property Name Description
Contain Water Determines whether the level generated by this MapPreset asset will include an ocean.
Ocean Water Material The material used to render the ocean. This is applied to the WaterBodyOcean.
Ocean Water Static Mesh Material The material applied to the static mesh used for rendering the ocean. This is applied to the WaterBodyOcean.
Water HLODMaterial The material used for the HLOD representation of water. This is also applied to rivers generated by the River Settings. It affects both WaterBodyOcean and WaterBodyRiver.
Underwater Post Process Material The material used for the underwater post-processing effects. This is also applied to rivers generated by the River Settings. It affects both WaterBodyOcean and WaterBodyRiver.

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