Limitations
While the One-Click Level Generator aims for easy and fast level creation, it has some limitations.
- Terrain Generation: OCG’s terrain generation relies on basic randomness. Complex terrain shaping or detailed adjustments must be done manually.
- River Generation: River generation only supports basic flow and shape. Complex water networks or detailed adjustments must be done manually.
- Biome Generation: Biome generation only supports basic vegetation and environmental settings. It does not support complex ecosystems or detailed adjustments.
- PCG Content: Currently, PCG content generation is limited and only supports Static Mesh Spawning. For example, it does not support Actor placement or the placement of complex structures and detailed objects.
- Performance: Performance degradation may occur when generating large-scale levels. This is particularly noticeable in levels with complex terrain or many objects.
- Experimental Features: Some dependent plugins (like the Water Plugin) include experimental features, which can affect stability. These plugins may change in future updates.
If you encounter any bugs or issues, please report them on GitHub Issues.