Additional Settings

Nanite Setting

  • To enable Nanite tessellation, add the following to your project’s Config/DefaultEngine.ini:
    [/Script/Engine.RendererSettings]
    r.Nanite.AllowTessellation=1
    r.Nanite.Tessellation=1
    


LandscapeNaniteSetting

  • If you want to apply Nanite Tesselation to Landscape, check Landscape Enable Nanite and build Data.

Runtime Virtual Texture Setting

RVTSetting

  • In Editor, Edit -> Project Settings -> Engine - Rendering -> Virtual Textures
  • Check Enable virtual support and UnCheck Enable virtual texture on texture import

MF_RVTBlend

  • In Material Editor where you want to apply the Color/Normal Blend using RVT (etc. PCG Mesh’s Material)-> Right-Click -> Search MF_RVTBlend

Connect_RVTBlend

  • Connect the final Base Color and Normal as inputs to RVT_Blend, and link the output to the Result Node.

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